War Thunder, first released in 2013, is a free-to-play vehicular combat video game developed by Gaijin Entertainment. Zgkw.A series of controversies involving the video game War Thunder has led to concerns from national security agencies, and it could potentially be a problem for future contractors. Ki-87 - The super-turbocharged Samurai!.Improved visual effects for fire and tracers.FlakPz I Gepard - The second and last of its name.In addition, we've used new technology to reduce the size of future updates on the PS4. Use the preload function to download the update before its release! (link) To support this technology, we've improved the compression algorithm for all textures, so in 1.63 our players will have to download them again. This not only saves memory, it also improves the FPS (frame rate) on your computer. Previously in this case, high-quality textures loaded for the player while basic textures loaded for the opponents – now the opponents will have the same textures as the player.Controlling texture quality allows streaming to save video memory when the player and their opponents use a single vehicle model.This also reduces the time required to load them by several seconds. In the case of effect textures, the average memory saved amounts to hundreds of megabytes in textures. In this case, streaming saves memory because these textures initially aren't loaded at all, but load only when they are first used. There is an entire range of textures (primarily game effects) that are rarely used. Streaming also eliminates bugs related to insufficient video memory by reducing the quality of less important textures when the set quota is exceeded, thus freeing up memory for more important textures. This is most clear in the hangar, for example – when a player switches between airplanes, they display significantly faster the second time, since part of their textures doesn't have to be loaded again.įewer bugs. This means that the amount of textures loaded can be radically reduced, along with the time required to load them. ![]() ![]() If the video card has a lot of memory (2GB or 4GB), streaming provides a means NOT to unload unused textures from memory until the stored textures exceed the quota. Streaming works on a set quota of video card memory. This improvement will initially work only for specific vehicle textures. Streaming allows the loading of high-quality textures in real time, both for the ally you're observing or in a replay, which increases quality on the whole in these modes. In replays and in spectator mode, you will have seen other players (allies or enemies) only in basic quality. You probably haven't noticed this, but previously, high-quality textures only loaded for the player's model, while basic textures were used for everyone else. This approach speeds up loading by up to 30%! This allows the player to begin the game and play while the remaining textures are loading. But the time can be reduced if the game is allowed to load textures of reasonable quality, but of a smaller size. Speeding up loading on ALL platforms.While loading a battle, your processor, video card and hard disk work together to load all the required in-game textures into memory. The technology improves the game in five ways at the same time: “Texture Streaming” is the main technical addition to update 1.63 Desert Hunters. This provides the means to significantly reduce the time required to load into a battle, and allows you to join a battle at the same time as all other players. To optimize loading time texture streaming has been added to War Thunder. If you play on a less powerful computer or on a PS4, you may have noticed that you connect to battles only after they've already started. There may be some problems with news display in specific browser versions. Attention! This news was published on the old version of the website.
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