![]() However, I realised that in my own workflow, ZBrush is instrumental to explore and freely create art without any constraints, but similarly, it is the tool that I use to solve many ‘technical’ issues that I might run into. As tool for the artist, I believe that statement is absolutely true. ![]() I used to think that with each iteration, ZBrush just kept shortening the gap between art and technology. I don’t necessarily see the new additions as just “new tools”, but as a way to diversify and embrace new workflows. One of the most valuable things I found during my BETA testing time, was that the new features provide me with the space to rethink how I approach sculpting. Sculptris Pro is definitely a game changer for me, it shifts the focus back to sculpting which is the reason I got into ZBrush in the first place and it just opens a range of new possible workflows allowing you to stay in the ‘creative space’ for even longer! (instead of dealing with technical processes). I’m loving the new features in ZBrush 2018. When the ‘dot’ is OFF (or just an outline) the new code will be used and we’ll get something like the object on the right: Very nice and clean! Fantastic addition! Now, when the ‘dot’ is ON (of filled) the old code will be used. I’m going to use a simple mesh with some planes. Let’s first change the MaxAngle slider to a small value like ‘3’ so we can clearly see the effect of this update. Switching this ‘dot’ On or Off allows you to toggle between the old and the new code to perform this action. If you go to the Tool > Polygroup subpalette, you’ll notice that the button ‘Group By Normals’ now has a little dot on it. I think this might have something to do with the new PolygroupIt plugin but regardless of where it came from, is an awesome tool. This is a great update to a very useful feature. The new default value is 0 which is definitely a good thing… you might not want all your strokes to snap by default with all the brushes. I also like to disable Sculptris Pro just on the Inflate brush and keep it as a large brush. You can set the Smooth brush size to be larger than your current brush for example. I honestly didn’t like it at first, but once I started diving a bit deeper into the ‘advanced’ settings of Sculptris Pro I found a very good use for this switch. It is a switch that, if enabled, allows you to remember the size you set for each brush. This is a cool feature that might cause some debate. Make sure you write the full path including the ‘letter’ of your drive. Open the ‘ZBrushScratchDiskPath.TXT’ file and simply replace the path with the folder that you want and save. Here is how you do it: Look for a file called: ZBrushScratchDiskPath.TXT If you are a Windows user, you should see the file in C:\\Users\\Public\\Documents\\ZBrushData2018 and for Mac users, it should be something like /Users/Shared/ZBrushData2018. You need to change a ‘.txt’ file from the documents folder, but it’s a piece of cake. ![]() The only caveat is that there is no ‘interface’ for this or a button in the ZBrush UI. ZBrush 2018 now allows you to specify the path, where you want to keep the ‘QuickSave’ files, so I, for instance, have changed it to another 2TB drive that I use for storage and have plenty of space to store those ‘quickSave’ files. This one is amazing! I don’t have much space on my “C” drive and I try to keep just my applications in there. if you want more info on how to customize your ZBrush UI, here is a link to a guide that will help you: Customising ZBrush UI with a purpose. NOTE: This is a change that you’ll have to save in your Custom UI in order to keep it when you re-launch ZBrush 2018. Sculptris Pro tries to add polygons as you affect the model so you can keep the creative juices flowing: You don’t have to worry about Dynameshing every time that the spiral start to ‘break’ the geometry. Now that we have the Sculptris Pro feature, this is one of my favourite tools to explore shapes and create interesting designs. Now, before I throw you into the deep end of the pool, let’s have a bit of a play with this new functionality and two brushes that I think are very relevant and incredibly powerful when Sculptris Pro is enabled:įor me, the Spiral brush was cool gimmicky brush but I only used it in very specific scenarios. So we’ll probably have to talk about those settings first… The integration into ZBrush 2018 also means that the functionality is also a bit more advanced, as in it allows you to have more control over the behavior of the brushes and the settings of the SubDivisions. Sculptris Pro might sound familiar and that is because it takes the best features of the standalone Sculptris software and seamlessly integrates them into ZBrush.
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